B
Blender Skills
Getting Started

Getting Started

Get up and running with Blender Skills in Claude Code or Cursor with Blender MCP.

Installation

πŸ• Marketplace listing under review

The Claude Code marketplace submission is currently being reviewed by Anthropic. In the meantime, install directly from GitHub using the methods below.

Install from GitHub β€” Claude Code

Clone the repo and copy skills into your project.

git clone https://github.com/arjun988/blender-skills.git
cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/

Restart Claude Code after copying.

Install from GitHub β€” Cursor

Copy skills to Cursor's project skills folder (Windows).

git clone https://github.com/arjun988/blender-skills.git
Copy-Item -Recurse -Force "blender-skills\.claude\skills\*" ".cursor\skills\"

Restart Cursor after copying.

Connect Blender MCP

Every skill executes directly inside Blender via the BlenderMCP addon. This is required for MCP execution β€” without it, skills fall back to instructions only.

1

Install uv

# Windows (PowerShell)
powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"

# macOS / Linux
curl -LsSf https://astral.sh/uv/install.sh | sh
2

Install the BlenderMCP addon in Blender

Download addon.py then in Blender:

Edit β†’ Preferences β†’ Add-ons β†’ Install β†’ select addon.py β†’ Enable "Blender MCP"
3

Start the MCP server in Blender

In the Blender 3D Viewport press N to open the sidebar β†’ find the BlenderMCP tab β†’ click Connect to Claude.

4

Restart Cursor / Claude Code

This repo ships preconfigured MCP config files β€” no manual editing needed:

Config FileClient
.cursor/mcp.jsonCursor (project)
.mcp.jsonClaude Code (project)

Verify Setup

Skills visible in agent context (try mentioning "blender-director")
Blender MCP connected (green status in addon panel)
Test: "List objects in the current Blender scene"
Collections use COL_ prefix, meshes use SM_ prefix

First Prompt

Start with blender-director on any complex task β€” it plans the pipeline and routes to the right skills automatically.

Plan and create a game-ready sci-fi crate for Unity β€” 1500 tris, realistic PBR, export to FBX

The agent will:

  1. Activate blender-director β†’ output production brief
  2. Route to hard-surface + realistic-style
  3. Execute via Blender MCP (not UI walkthroughs)
  4. Validate with asset-optimization β†’ export-pipeline

Example Prompts

β€œMatch this reference photo β€” industrial spaceship, analyze first then build in Blender”
β€œCreate a modular sci-fi wall kit for Unreal Engine with 2m grid snapping”
β€œBlock out a horror corridor inspired by Silent Hill β€” narrow, flickering fluorescent”
β€œRetopologize this creature sculpt for game animation, 15k triangle budget”
β€œExport this character with walk cycle to FBX for Unity”
β€œScatter rocks on this cliff using geometry nodes, then bake for export”

Troubleshooting

Skills not activating

Ensure skills are in .cursor/skills/ (Cursor) or .claude/skills/ (Claude Code). Restart the client after copying.

MCP not connecting

Usually a uv PATH issue or the BlenderMCP addon wasn't started. See BLENDER_MCP_SETUP.md.

Agent describes UI instead of executing

Remind it: β€œUse Blender MCP tools” β€” skills enforce MCP-first in mcp-integration.md.