
23 specialist skills for Claude Code, Cursor, and Kiro. Every skill executes directly inside Blender via MCP โ no UI walkthroughs, no hand-holding.
23
Specialist Skills
40
Reference Files
6
Workflow Pipelines
4
Style Specialists
Installation
All 23 skills and 40 reference files drop straight into your agent context. Once the marketplace listing is approved, a single command will handle everything.
Full setup guide$ git clone https://github.com/arjun988/blender-skills.git
$ cp -r blender-skills/.claude/skills .claude/skills/
โ 23 skills ready in your project
23 Skills
From first blockout to engine export โ each skill is a specialist that thinks in production pipelines, not tutorials.
blender-director analyzes your request and routes to the right specialists automatically.
Hard surface, environments, characters, creatures, and general modeling disciplines.
Sculpt โ retopo โ UV โ materials โ textures. The complete game-art pipeline.
Geometry nodes, lighting, rendering, animation, and rigging.
Procedural modeling, optimization gate, and multi-format export to FBX, GLTF, USD.
Horror, low-poly, stylized, and photorealistic art direction.
How It Works
Skills don't write instructions โ they execute. Every action runs directly inside your Blender session via the BlenderMCP addon.
Describe what you want to build. blender-director plans the pipeline and selects the right skills.
Skills call BlenderMCP tools directly โ objects, materials, modifiers, UV maps, renders. All inside your live Blender session.
asset-optimization validates polycount, naming, and UV quality. export-pipeline delivers a game-ready file.
Get Blender Skills installed in two commands and start your first production asset in minutes.